

The game will try to keep the desired balance without you having to make manual adjustments.You can set desired minimums as well as manually change the current numbers, all in one place. This panel allows you to manipulate population numbers for adult beavers, kits, and golems in all (or some) districts. We want to make districts easier to use, and the new tab in the Settlement Panel helps a lot in that area.

The battery’s load automatically lifts using energy surplus and then lowers to release its stored energy back to the network. New building: Gravity Battery (40 planks, 40 gears, 10 metal blocks Solid capacity depends on how high it is above the ground).Wouldn’t it be cool to store the excess energy your settlement produces and then release it once the power consumption reaches its peak? Our beavers thought just that and after tinkering with the solutions for a moment, they borrowed came up with the idea for gravity batteries. Fixed the visual bug with the water shader.įull Details Posted, 10:38:14 AM Revisions 1 Tags patchnotes,mod_require_rereview,mod_reviewed,ModAct_487791598_1659609660_0 Feed Community Announcements Author Miami_Mechanistry Author Miami_Mechanistry Original Article View Original.Fixed several other minor visual issues across the UI.Switching a recipe in a building no longer causes its panels to temporarily break.Sliders in Settings no longer reset their position after clicking a different button.A pop-up window used to rename a unit or a district now allows typing right away.Fixed a bug with the migration panel not updating correctly.Injured beavers that are already resting in a Medical Bed no longer display the “Injured” status icon.Medical Beds can no longer be prioritized by haulers.Fixed a bug that resulted in incorrectly calculated swimming speed.A beaver’s overall well-being is now correctly calculated.Golem Haulers no longer misplace their backpacks.Fixed the not-so-great beaver colliders, making it easier to click them for example in a Medical Bed.Updated the Numbercruncher’s model to lower the poly count.Fixed a bug with status icons always appearing in front of fire particle effects regardless of the actual distance from the camera.When trying to place an attraction in an unavailable area, AoE for all other attractions of that type is now still displayed.Shrine’s flame no longer disappears after clicking the building.Engine now correctly charges up Gravity Batteries when there’s no energy consumption in the network.Added and updated several golem animations.Settlement Panel icons are now highlighted when under the cursor.When saving the game, you can now browse earlier saves, for example to overwrite them easily.Water Dump can now be placed under platforms.It is no longer stackable as it allowed for some slightly too funky setups. Please keep it coming! Today, we’re fixing several bugs reported by our players while also making some other minor changes. The Experimental Branch is generating lots of feedback, and we thank you for that.
